
The first act of the game-about 20 hours or so-sets up quite a few narrative arcs. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense.


But most aspects of Days Gone lack purpose. Unlike hunting, some of those ideas are even good in the moment. Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it. You also don't cook or eat you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. There are no spoilers for major narrative moments.Īround 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. This review contains minor spoilers about mission structure and overall story direction. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs.

Editor's Note: In May 2021, Sony ported Days Gone to PC.
